

BoardFree to play
Samurai Checkers
Choose your banner. Your move.
Classic checkers against the computer in a samurai dojo.
Send to your phone- Banner campaigns
- 8
- AI opponents
- 8
- Painted faces
- 64
How it plays
Choose your banner. Your move.
Pick one of eight banners, fight its nine-duel campaign and break the sworn enemy waiting at the end.
What waits for you
- Eight banners, eight campaigns
- Eight AI rivals, student to master
- Daily Dojo Problem puzzle
“The patient stone breaks the hasty blade.”
On tablet
Samurai Checkers: questions
Before you play
Which checkers rules does it play by?
American checkers out of the box: men move and capture forward, and captures are compulsory (the game calls this rule Bushido). In a New Duel you can let men capture backward or switch forced captures off.
Can I play against my friends?
Not in this version: Samurai Checkers is you against the computer. You get eight samurai opponents, from student to master, and each one's card tells you honestly how far ahead they look and how often they slip.
I'm new to checkers. Where should I start?
The Dojo Ladder: fourteen duels in three chapters. In your first duel the forced-capture rule is off, so you can learn how the pieces move before the game starts making demands.
Do I have to pay to unlock everything?
No. The Fire and Water banners are open from the start, and the first duel of every campaign is free. The other banners unlock with koban you earn, or with one purchase if you'd rather open them now.
Can I buy an advantage over the computer?
No. Everything in the Armoury is cosmetic. It never changes a rule, an opponent or a result.
The arsenal
More from the clan
A growing arsenal. One studio.







