

Tower DefenseFree to play
Last Keep
Hold the last keep against the undead.
Samurai tower defense in feudal Japan.
Send to your phone- Sieges
- 15
- Towers, fire and frost
- 9
- Legendary heroes
- 10
How it plays
Hold the last keep against the undead.
Fifteen sieges across six provinces, nine towers and ten legendary heroes against zombies, Oni and yokai marching on your castle.
What waits for you
- Fifteen sieges, six provinces
- Nine towers, three tiers each
- Ten heroes, including Miyamoto Musashi
“The land of the warrior is as important as the warrior.”
On tablet
Last Keep: questions
Before you play
Do I have to buy heroes to win the war?
No. Every siege in the campaign can be won without a hero or a legendary work. Heroes are earned with koban you win in battle, or bought if you don't want to wait.
Does the game quietly make the waves harder?
No. The waves are fixed for each siege, not rolled, and there's no hidden difficulty dial. A plan that works will work again.
What's left after the campaign?
Plenty. Take three stars on a siege and the Daimyo comes back to that ground with a harder plan. Finish the war and Honmaru opens: endless waves, each harder than the last.
What happens to troops that fall on the road?
It depends who they are. Ronin and ninja are gone for good. A fallen samurai is carried back to fight again. And wherever a Grave-Drum passes, your dead get back up as zombies and turn on you.
Which heroes can I bring into battle?
Ten legends, among them Miyamoto Musashi, Tomoe Gozen, Benkei and Hattori Hanzo. You take one hero and one legendary work into each battle, so choose for the siege in front of you.
The arsenal
More from the clan
A growing arsenal. One studio.







